head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A deep 3.5E optimization puzzle where prestige class chaining and feat synergies determine party effectiveness.
Knights of the Old Republic leans Optimization (Pure Optimization); Neverwinter Nights 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Neverwinter Nights 2
Tactical pause negates twitch; positioning is deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Neverwinter Nights 2
Companion AI and enemy scripting are fixed, non-adaptive routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Neverwinter Nights 2
Hidden enemy stat blocks and variable dungeon RNG create unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Neverwinter Nights 2
3.5E feat synergies and prestige class planning define optimal builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.