head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A grand tactical RPG where deep class and alignment optimization against scripted enemy formations defines mastery.
Knights of the Old Republic leans Optimization (Pure Optimization); Ogre Battle 64 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Ogre Battle 64
Real-time unit marching is automatic; player input minimal
Knights of the Old Republic leans a little harder on reads, though the gap is small.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Ogre Battle 64
Enemy leaders scripted; no adaptive AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Ogre Battle 64
Unit encounter randomness and morale swings add moderate variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Ogre Battle 64
Unit class configuration, formation, and alignment routing are the dominant system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.