head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A sprawling space RPG-strategy hybrid where mastering trade, upgrades, and fleet building trumps everything else.
Knights of the Old Republic leans Optimization (Pure Optimization); Space Rangers 2: Dominators leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Space Rangers 2: Dominators
real-time combat pauses, minimal twitch skill needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Space Rangers 2: Dominators
no adaptive human opponent in single-player sandbox
Space Rangers 2: Dominators leans a little harder on variance, though the gap is small.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Space Rangers 2: Dominators
random encounters, text quests, galaxy generation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Space Rangers 2: Dominators
deep economy, tech tree, fleet build all solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.