head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A real-time tactics RPG where designing auto-combat unit formations and routing resource economy is the entire challenge.
Knights of the Old Republic leans Optimization (Pure Optimization); Unicorn Overlord leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Unicorn Overlord
Real-time unit ordering has minimal twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Unicorn Overlord
Enemy formation AI is scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Unicorn Overlord
Hidden unit skills and mission branch outcomes add meaningful uncertainty
Unicorn Overlord leans a little harder on optimization, though the gap is small.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Unicorn Overlord
Unit formation design, tactic routing, and value economy are literally the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.