head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A turn-based Yakuza won by job-mastery and party-build routing.
Knights of the Old Republic leans Optimization (Pure Optimization); Yakuza: Like a Dragon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Yakuza: Like a Dragon
Turn-based, minor positioning inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Yakuza: Like a Dragon
Scripted enemies
Knights of the Old Republic leans a little harder on variance, though the gap is small.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Yakuza: Like a Dragon
Job ability and drop rolls
Knights of the Old Republic leans a little harder on optimization, though the gap is small.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Yakuza: Like a Dragon
Job mastery and party-build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.