head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A basketball sim testing shot timing and reading opponents with season management.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.
Kobe Bryant in NBA Courtside leans Execution (Practiced Mastery); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kobe Bryant in NBA Courtside
Shot timing and ball control are the core skill
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Kobe Bryant in NBA Courtside
Human matches reward reading the defender
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kobe Bryant in NBA Courtside
Minor randomness in shot outcomes
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Kobe Bryant in NBA Courtside leans a little harder on optimization, though the gap is small.
Kobe Bryant in NBA Courtside
Roster moves and season strategy reward planning
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.