head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Arcade soccer brawling where quick inputs and special-shot setups beat tactics.

Execution · Practiced Mastery
Alternate-history alien-invasion shooter known for its inventive Chimeran arsenal.
Kunio-kun's Nekketsu Soccer League leans Execution (Pure Mechanics); Resistance: Fall of Man leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kunio-kun's Nekketsu Soccer League
Special shots, tackles and positioning need quick hands
Resistance: Fall of Man
Aim and weapon handling against Chimera hordes.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kunio-kun's Nekketsu Soccer League
Versus a friend, faking shots and tackles adds prediction
Resistance: Fall of Man
Sizable competitive multiplayer added genuine human opposition.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kunio-kun's Nekketsu Soccer League
Weather and wacky physics add mild chaos
Resistance: Fall of Man
Campaign unknowns on first pass.
Resistance: Fall of Man leans a little harder on optimization, though the gap is small.
Kunio-kun's Nekketsu Soccer League
Team picks and shot setups have learnable best answers
Resistance: Fall of Man
Exotic weapon selection per encounter rewards system knowledge.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.