head to head
L.A. RushvsSonic Adventure DX: Director's Cut
L.A. Rush leans Execution (Pure Mechanics); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
L.A. RushSonic Adventure DX: Director's Cut
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
L.A. Rush leans harder on variance: Traffic adds mild randomness to runs
Optimization3 vs 4
Sonic Adventure DX: Director's Cut leans harder on optimization: Speedrun routing and A-rank paths are learnable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

