head to head
LabyrinthinevsPeggle
Labyrinthine leans Variance (Systems & Chaos); Peggle leans Variance (Pure Chaos).
LabyrinthinePeggle
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
Peggle leans harder on variance: Bounce physics chaos decides most shots
Optimization5 vs 4
Labyrinthine leans harder on optimization: Monster rules and puzzle types converge to known counters
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

