head to head
Lacuna asks more than Life is Strange, and the gap is variance.

Optimization · Systems & Chaos
Deduction under permanent consequences - assembling hidden case facts into correct conclusions.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Lacuna leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Lacuna
Walking and dialogue choices need no dexterity
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lacuna
Suspects follow a fixed script regardless of you
Life is Strange
Scripted teen drama; no opponent models the player
Lacuna leans clearly harder on variance.
Lacuna
The case is hidden information; wrong reads stick permanently
Life is Strange
Rewind obscures which choices are truly consequential
Lacuna leans a little harder on optimization, though the gap is small.
Lacuna
Cross-referencing clues into correct deductions is the test
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.