head to head
Lands of Lore IIIvsThe Elder Scrolls IV: Oblivion
Lands of Lore III leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Lands of Lore IIIThe Elder Scrolls IV: Oblivion
Axis by axis
Execution4 vs 3
Lands of Lore III leans harder on execution: Real-time first-person combat needs some aim and timing
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Lands of Lore III leans harder on variance: Combat rolls and loot add randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

