head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A real-time dungeon crawler mixing light combat reflexes with puzzle and inventory mastery.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.
Lands of Lore: The Throne of Chaos leans Optimization (Pure Optimization); My Time at Portia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lands of Lore: The Throne of Chaos
Real-time clicking and dodge-stepping in corridors.
My Time at Portia
Light combat and crafting timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lands of Lore: The Throne of Chaos
Monsters charge on simple scripts.
My Time at Portia
NPCs follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lands of Lore: The Throne of Chaos
Hidden switches, traps, and item rolls.
My Time at Portia
Loot and gifts vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lands of Lore: The Throne of Chaos
Inventory, leveling, and dungeon routing carry progress.
My Time at Portia
Workshop scheduling and commissions reward optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.