head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Isometric co-op action puzzler that mixes twin-stick combat with tomb puzzles.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Lara Croft and the Guardian of Light leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Lara Croft and the Guardian of Light leans a little harder on execution, though the gap is small.
Lara Croft and the Guardian of Light
Twin-stick aiming and timed platforming under fire
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Lara Croft and the Guardian of Light
Enemies spawn in fixed scripted waves
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Lara Croft and the Guardian of Light
Levels deterministic once seen
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft and the Guardian of Light
Puzzle solutions, relic loadouts, and score routing
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.