head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.

Optimization · Pure Optimization
A Tetris-meets-Lemmings puzzler testing deterministic block-placement planning.
Lara Croft Go leans Optimization (Pure Optimization); MouseCraft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Turn-based taps, zero dexterity
MouseCraft
Placing tetrominoes calmly - mild timing on live mice
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Hazards move on fixed rules
MouseCraft
Mice march predictably like Lemmings
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Everything visible on the board
MouseCraft
Levels are fixed and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Each level is a solvable movement puzzle
MouseCraft
Each stage is a deterministic block-placement puzzle to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.