head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.

Optimization · Pure Optimization
The beloved theme park builder where you design coasters and manage every detail of a growing park.
Lara Croft Go leans Optimization (Pure Optimization); RollerCoaster Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Turn-based taps, zero dexterity
RollerCoaster Tycoon
Mouse-driven building with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Hazards move on fixed rules
RollerCoaster Tycoon
Guests are simple, fully mappable simulations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Everything visible on the board
RollerCoaster Tycoon
Guest spawns and breakdowns barely matter
RollerCoaster Tycoon leans a little harder on optimization, though the gap is small.
Lara Croft Go
Each level is a solvable movement puzzle
RollerCoaster Tycoon
Park layout, pricing, and coaster stats are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.