head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.

Optimization · Pure Optimization
A studio-management economy puzzle dressed up as Hollywood moviemaking.
Lara Croft Go leans Optimization (Pure Optimization); The Movies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Turn-based taps, zero dexterity
The Movies
Menu and drag management, no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Hazards move on fixed rules
The Movies
No adaptive rival studios to outwit
The Movies leans a little harder on variance, though the gap is small.
Lara Croft Go
Everything visible on the board
The Movies
Star moods and script rolls add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Each level is a solvable movement puzzle
The Movies
Studio economy, staffing and timing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.