head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
Lara Croft Go leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
The Swapper leans a little harder on execution, though the gap is small.
Lara Croft Go
Turn-based taps, zero dexterity
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Hazards move on fixed rules
The Swapper
No opponent exists
Lara Croft Go leans a little harder on variance, though the gap is small.
Lara Croft Go
Everything visible on the board
The Swapper
Deterministic rooms with no hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Each level is a solvable movement puzzle
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.