head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.

Optimization · Pure Optimization
Idle shooter where automated guns and well-timed prestige resets dissolve cube fortresses.
Lara Croft Go leans Optimization (Pure Optimization); Time Clickers leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Turn-based taps, zero dexterity
Time Clickers
Manual clicking helps early, then automates
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Hazards move on fixed rules
Time Clickers
Targets are inert cubes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft Go
Everything visible on the board
Time Clickers
Negligible randomness
Lara Croft Go leans a little harder on optimization, though the gap is small.
Lara Croft Go
Each level is a solvable movement puzzle
Time Clickers
Weapon upgrades and time-warp resets drive everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.