head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Reflex dodging plus predicting where human opponents will commit, round after round.

Execution · Competitive PvP
Arcade tennis with timing-based PvP mind games.
Laser League leans Execution (Competitive PvP); Mario Tennis Aces leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Laser League
Split-second dodges through moving laser walls decide rounds
Mario Tennis Aces
Shot timing, charge mechanics, footwork
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Laser League
Node fights are constant prediction of human positioning
Mario Tennis Aces
Online tennis demands reading opponent placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Laser League
Power-up spawns add minor noise
Mario Tennis Aces
Mostly deterministic ball physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Laser League
Class picks and node priorities are a thin strategy layer
Mario Tennis Aces
Character matchups and tech routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.