head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Iterating cause-and-effect sequences to untangle a fixed narrative puzzle.

Optimization · Pure Optimization
An empathy-powered mystery where reading emotional states leads methodically to a fixed resolution.
Last Day of June leans Optimization (Pure Optimization); Life is Strange: True Colors leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
Slow walking and simple interactions, no dexterity
Life is Strange: True Colors
Empathy power and navigation demand no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
No opponent - a fixed narrative system
Life is Strange: True Colors
Scripted small-town mystery with no adaptive NPCs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
Consequences of changes are hidden until tried
Life is Strange: True Colors
Hidden emotional auras create mild investigative uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
Sequencing the four characters' actions is the puzzle
Life is Strange: True Colors
Aura reading leads to deterministic outcomes once the system is understood
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.