head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Iterating cause-and-effect sequences to untangle a fixed narrative puzzle.

Optimization · Pure Optimization
A relaxed town-building life sim set after the hero already saved the world.
Last Day of June leans Optimization (Pure Optimization); Littlewood leans Optimization (Pure Optimization).
Last Day of June leans a little harder on execution, though the gap is small.
Last Day of June
Slow walking and simple interactions, no dexterity
Littlewood
No dexterity, energy-based actions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
No opponent - a fixed narrative system
Littlewood
No opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
Consequences of changes are hidden until tried
Littlewood
Mild RNG in gathering and townsfolk requests
Littlewood leans a little harder on optimization, though the gap is small.
Last Day of June
Sequencing the four characters' actions is the puzzle
Littlewood
Town layout and daily energy routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.