head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An ARPG where build crafting and skill trees define success.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Last Epoch leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Last Epoch
Action combat, modest mechanical demands
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Last Epoch
No adaptive opponents
Terraria
Bosses use scripted attacks; no adaptation.
Last Epoch leans a little harder on variance, though the gap is small.
Last Epoch
Loot affixes and crafting outcomes vary
Terraria
World seeds and loot drops randomized.
Last Epoch leans a little harder on optimization, though the gap is small.
Last Epoch
Build planning is the entire game
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.