head to head
Layers of Fear (2016)vsSlay the Princess
Layers of Fear (2016) leans Variance (Systems & Chaos); Slay the Princess leans Variance (Systems & Chaos).
Layers of Fear (2016)Slay the Princess
Axis by axis
Execution1 vs 0
Layers of Fear (2016) leans harder on execution: Walking and interacting; no combat or twitch demand
Reads0 vs 2
Slay the Princess leans harder on reads: Princess reacts to choices but scripted.
Variance5 vs 4
Layers of Fear (2016) leans harder on variance: Room geometry shifts semi-randomly, disorienting the player
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

