head to head
Layers of Fear (2016)vsSpirit Hunter: Death Mark
Layers of Fear (2016) leans Variance (Systems & Chaos); Spirit Hunter: Death Mark leans Variance (Systems & Chaos).
Layers of Fear (2016)Spirit Hunter: Death Mark
Axis by axis
Execution1 vs 0
Layers of Fear (2016) leans harder on execution: Walking and interacting; no combat or twitch demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization4 vs 5
Spirit Hunter: Death Mark leans harder on optimization: Each spirit has one correct, learnable confrontation solution.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

