head to head
Layers of Fear (2016)vsThe Invisible Hours
Layers of Fear (2016) leans Variance (Systems & Chaos); The Invisible Hours leans Variance (Systems & Chaos).
Layers of Fear (2016)The Invisible Hours
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
The Invisible Hours leans harder on variance: The whole game is uncovering hidden scripted events
Optimization4 vs 5
The Invisible Hours leans harder on optimization: Efficiently routing whose timeline to watch when is the craft
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

