head to head
Layers of Fear (2016)vsUncanny Valley
Layers of Fear (2016) leans Variance (Systems & Chaos); Uncanny Valley leans Variance (Systems & Chaos).
Layers of Fear (2016)Uncanny Valley
Axis by axis
Execution1 vs 2
Uncanny Valley leans harder on execution: Slow walking and simple actions, minimal dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization4 vs 5
Uncanny Valley leans harder on optimization: Learning the schedule and consequence system across replays converges
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

