head to head

League of Legends: Wild Rift cover artvsThe Lord of the Rings: The Battle for Middle-earth cover art

League of Legends: Wild RiftvsThe Lord of the Rings: The Battle for Middle-earth

League of Legends: Wild Rift leans Reads (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).

EXECUTION6 /10READS7 /10VARIANCE3 /10OPTIMIZATION7 /10
League of Legends: Wild RiftThe Lord of the Rings: The Battle for Middle-earth

Axis by axis

Execution6 vs 5

League of Legends: Wild Rift leans harder on execution: Touch-screen skillshots and kiting still set a real ceiling

Reads7 vs 6

League of Legends: Wild Rift leans harder on reads: Outguessing human laners and junglers never stops

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

League of Legends: Wild Rift

full breakdown

The Lord of the Rings: The Battle for Middle-earth