head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Reads · Grand Arena
Team prediction and macro optimisation compressed into touch-screen MOBA matches.

Reads · Grand Arena
Grimdark RTS where requisition nodes, squad reinforcement, and chapter counter-picks define competitive depth.
League of Legends: Wild Rift leans Reads (Grand Arena); Warhammer 40,000: Dawn of War leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Touch-screen skillshots and kiting still set a real ceiling
Warhammer 40,000: Dawn of War
Squad retreat timing and builder unit micro require practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Outguessing human laners and junglers never stops
Warhammer 40,000: Dawn of War
Opponent chapter choice and rush timing must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Drake spawns and crit rolls add bounded noise
Warhammer 40,000: Dawn of War
Relic capture variance and squad reinforcement timing add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Builds, wave control and objective timing are deeply solvable
Warhammer 40,000: Dawn of War
Requisition node priority and tech tree builds are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.