head to head
League of LegendsvsStarCraft 64
League of Legends leans Reads (Grand Arena); StarCraft 64 leans Optimization (Grand Arena).
League of LegendsStarCraft 64
Axis by axis
Execution6 vs 7
StarCraft 64 leans harder on execution: Macro-micro speed matters even hampered by N64 controls
Reads8 vs 6
League of Legends leans harder on reads: Lane and jungle constantly mind-game opponents.
Variance3 vs 4
StarCraft 64 leans harder on variance: Fog of war hides enemy composition until scouted
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

