head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Twitch Chaos
A classic kart racer balancing precise driving against heavily randomized item chaos.
Left 4 Dead leans Execution (Twitch Chaos); Mario Kart Wii leans Execution (Twitch Chaos).
Left 4 Dead leans a little harder on execution, though the gap is small.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Mario Kart Wii
drift timing and tricks require precision
Left 4 Dead leans a little harder on reads, though the gap is small.
Left 4 Dead
Versus mode adds human ambush mindgames
Mario Kart Wii
minimal opponent prediction, mostly reactive
Mario Kart Wii leans a little harder on variance, though the gap is small.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Mario Kart Wii
blue shells and items are random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Team spacing, route choice, and resource discipline
Mario Kart Wii
routes and item strategy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.