head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Twitch Chaos
A kart racer testing drift handling and item use across American courses.
Left 4 Dead leans Execution (Twitch Chaos); Mickey's Speedway USA leans Execution (Twitch Chaos).
Left 4 Dead leans a little harder on execution, though the gap is small.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Mickey's Speedway USA
Kart handling and drift timing decide races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Versus mode adds human ambush mindgames
Mickey's Speedway USA
AI racers are scripted, no adaptation
Left 4 Dead leans a little harder on variance, though the gap is small.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Mickey's Speedway USA
Weapon item pickups add randomness
Left 4 Dead leans a little harder on optimization, though the gap is small.
Left 4 Dead
Team spacing, route choice, and resource discipline
Mickey's Speedway USA
Track knowledge and item usage reward learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.