head to head
Neither is simply harder - they are hard in different places. Left 4 Dead demands more reads; Neon Abyss demands more variance.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Twitch Chaos
A fast twin-stick roguelite where chaotic item variance and precision shooting share the top bill.
Left 4 Dead leans Execution (Twitch Chaos); Neon Abyss leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Neon Abyss
Fast twin-stick shooting against dense waves demands real input precision
Left 4 Dead leans clearly harder on reads.
Left 4 Dead
Versus mode adds human ambush mindgames
Neon Abyss
Enemies are scripted; no adaptive behaviour exists
Neon Abyss leans clearly harder on variance.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Neon Abyss
Item pool is enormous and chaotic; runs diverge unpredictably
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Team spacing, route choice, and resource discipline
Neon Abyss
Synergy stacking with passive items rewards pattern recognition
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.