head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Twitch Chaos
A permadeath bullet-hell MMO where dozens of players swarm gods and one mistake erases your character.
Left 4 Dead leans Execution (Twitch Chaos); Realm of the Mad God leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Realm of the Mad God
Dodging dense bullet patterns with permadeath stakes
Left 4 Dead leans a little harder on reads, though the gap is small.
Left 4 Dead
Versus mode adds human ambush mindgames
Realm of the Mad God
Boss patterns are scripted; other players cooperate, not oppose
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Realm of the Mad God
Loot drops and event spawns gamble your character's fate
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Team spacing, route choice, and resource discipline
Realm of the Mad God
Gear tiers, class knowledge, and dungeon routing compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.