head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Practiced Mastery
A top-down shooter testing twin-stick aim and crowd management against zombie waves.
Left 4 Dead leans Execution (Twitch Chaos); Splatter: Zombiecalypse Now leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Splatter: Zombiecalypse Now
Twin-stick aiming and dodging carry every firefight
Left 4 Dead leans a little harder on reads, though the gap is small.
Left 4 Dead
Versus mode adds human ambush mindgames
Splatter: Zombiecalypse Now
Zombies swarm on scripted AI, not adaptive prediction
Left 4 Dead leans a little harder on variance, though the gap is small.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Splatter: Zombiecalypse Now
Enemy spawns and item drops add run-to-run chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
Team spacing, route choice, and resource discipline
Splatter: Zombiecalypse Now
Weapon upgrades and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.