head to head
Left 4 Dead asks more than Subway Surfers, and the gap is optimization.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Execution · Twitch Chaos
An endless runner testing swipe reflexes against procedurally generated obstacle streams.
Left 4 Dead leans Execution (Twitch Chaos); Subway Surfers leans Execution (Twitch Chaos).
Left 4 Dead leans a little harder on execution, though the gap is small.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
Subway Surfers
Swipe reaction speed at increasing pace is everything
Left 4 Dead leans clearly harder on reads.
Left 4 Dead
Versus mode adds human ambush mindgames
Subway Surfers
No opponent - just oncoming obstacles
Left 4 Dead leans a little harder on variance, though the gap is small.
Left 4 Dead
AI Director randomizes hordes, items, and specials
Subway Surfers
Procedural track segments keep each run unseen ahead
Left 4 Dead leans clearly harder on optimization.
Left 4 Dead
Team spacing, route choice, and resource discipline
Subway Surfers
Powerup upgrades matter little beyond reflex play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.