head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Tests cautious route planning and scavenged-resource management through hostile zones.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Left Alive leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Left Alive
Clunky shooting and stealth still demand careful manual play
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Left Alive
Enemy patrols run fixed detection scripts
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Left Alive leans a little harder on variance, though the gap is small.
Left Alive
Patrol layouts are unknown on first approach
Tomb Raider (2013)
Minimal randomness in encounters.
Left Alive leans a little harder on optimization, though the gap is small.
Left Alive
Crafting, routing and survivor choices reward planning over reflexes
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.