head to head
Legend of DungeonvsS.T.A.L.K.E.R.: Shadow of Chernobyl
Legend of Dungeon leans Variance (Twitch Chaos); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).
Legend of DungeonS.T.A.L.K.E.R.: Shadow of Chernobyl
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on reads: A-Life feels alive but doesn't model you
Variance7 vs 5
Legend of Dungeon leans harder on variance: Random floors, items and unidentified potions dominate each run
Optimization5 vs 6
S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on optimization: Artifact economy, routes, and stash knowledge converge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

