head to head

Legend of Dungeon cover artvsS.T.A.L.K.E.R.: Shadow of Chernobyl cover art

Legend of DungeonvsS.T.A.L.K.E.R.: Shadow of Chernobyl

Legend of Dungeon leans Variance (Twitch Chaos); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE7 /10OPTIMIZATION5 /10
Legend of DungeonS.T.A.L.K.E.R.: Shadow of Chernobyl

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 1

S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on reads: A-Life feels alive but doesn't model you

Variance7 vs 5

Legend of Dungeon leans harder on variance: Random floors, items and unidentified potions dominate each run

Optimization5 vs 6

S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on optimization: Artifact economy, routes, and stash knowledge converge

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Legend of Dungeon

full breakdown

S.T.A.L.K.E.R.: Shadow of Chernobyl