head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Grid-based dungeon crawler about riddles, secret buttons, and square-dancing around monsters.

Optimization · Pure Optimization
Monochrome adventure lived in sixty-second loops that reward ruthless route planning.
Legend of Grimrock leans Optimization (Pure Optimization); Minit leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Real-time grid strafing around slow monsters
Minit
Simple combat and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Monsters chase on simple fixed logic
Minit
World is fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Secrets hidden until found, then fixed
Minit
Secrets are hidden until first discovery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Party builds, riddles, and pressure-plate puzzles dominate
Minit
Routing tasks into sixty-second lives is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.