head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Grid-based dungeon crawler about riddles, secret buttons, and square-dancing around monsters.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Legend of Grimrock leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Terraria leans a little harder on execution, though the gap is small.
Legend of Grimrock
Real-time grid strafing around slow monsters
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Monsters chase on simple fixed logic
Terraria
Bosses use scripted attacks; no adaptation.
Terraria leans a little harder on variance, though the gap is small.
Legend of Grimrock
Secrets hidden until found, then fixed
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Party builds, riddles, and pressure-plate puzzles dominate
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.