head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A wrestling game testing grapple/reversal timing and reading opponents in versus.

Execution · Competitive PvP
Substitution baiting against humans atop simple anime-fighter inputs and team picks.
Legends of Wrestling II leans Execution (Competitive PvP); Naruto Shippuden: Ultimate Ninja Storm 2 leans Execution (Competitive PvP).
Legends of Wrestling II leans a little harder on execution, though the gap is small.
Legends of Wrestling II
Grapple timing and reversal windows are the lead skill
Naruto Shippuden: Ultimate Ninja Storm 2
Timing substitutions and combos matters but inputs are simple
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Legends of Wrestling II
Human matches reward reading opponent grapple attempts
Naruto Shippuden: Ultimate Ninja Storm 2
Versus humans, baiting substitutions is the real layer
Legends of Wrestling II leans a little harder on variance, though the gap is small.
Legends of Wrestling II
Minor randomness in move outcomes
Naruto Shippuden: Ultimate Ninja Storm 2
Nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Legends of Wrestling II
Move chaining and stamina management reward planning
Naruto Shippuden: Ultimate Ninja Storm 2
Team composition and chakra management have solvable lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.