head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A relaxed family collect-a-thon testing completionist routing over any reflex.

Optimization · Practiced Mastery
A slapstick stealth-puzzle game about being a horrible goose.
LEGO Harry Potter: Years 5-7 leans Optimization (Practiced Mastery); Untitled Goose Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Harry Potter: Years 5-7
Forgiving spell-casting and platforming for kids
Untitled Goose Game
Light stealth timing, forgiving controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Harry Potter: Years 5-7
Enemies are scripted props posing no adaptive threat
Untitled Goose Game
NPCs follow fixed patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Harry Potter: Years 5-7
Collectibles are fixed, just initially unknown
Untitled Goose Game
Minor randomness in NPC routines.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Harry Potter: Years 5-7
Spell-gated collectible routing is the real activity
Untitled Goose Game
Puzzle list rewards efficient routing.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.