head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A family-friendly action-adventure where light puzzle-solving and platforming carry the fun.

Execution · Light / Casual
A first-person horror about a journalist investigating an asylum.
LEGO Jurassic World leans Execution (Light / Casual); Outlast leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Jurassic World
light platforming and combat precision
Outlast
Running, hiding, and camera use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Jurassic World
scripted enemies, no adaptation
Outlast
Enemies follow scripts.
Outlast leans a little harder on variance, though the gap is small.
LEGO Jurassic World
minimal randomness
Outlast
Mild patrol variance.
Outlast leans a little harder on optimization, though the gap is small.
LEGO Jurassic World
collectible routes lightly solvable
Outlast
Battery and route planning shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.