head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A relaxed co-op collect-a-thon testing little beyond completionist routing.

Optimization · Light / Casual
A serene open-world exploration about a coming-of-age desert pilgrimage.
LEGO Pirates of the Caribbean: The Video Game leans Optimization (Practiced Mastery); Sable leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Pirates of the Caribbean: The Video Game
Forgiving brawling and platforming for all ages
Sable
Gliding and climbing are gentle.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Pirates of the Caribbean: The Video Game
Enemies are harmless scripted props
Sable
No adversaries.
Sable leans a little harder on variance, though the gap is small.
LEGO Pirates of the Caribbean: The Video Game
Collectible locations are fixed, just initially unknown
Sable
Open-world discoveries vary little.
LEGO Pirates of the Caribbean: The Video Game leans a little harder on optimization, though the gap is small.
LEGO Pirates of the Caribbean: The Video Game
Completionist collectible routing is the only real puzzle
Sable
Quest routing has shallow optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.