head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A forgiving family collect-athon testing completionist puzzle-solving.

Optimization · Practiced Mastery
A tactile rhythm-puzzle about pacing your touch through colorful tunnels.
LEGO Star Wars II: The Original Trilogy leans Optimization (Practiced Mastery); Luxuria Superbia leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Forgiving combat and platforming for all ages
Luxuria Superbia
Gentle timed touch input, but forgiving and slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Enemies are trivial fixed scripts
Luxuria Superbia
Solo - no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Authored levels hold no real randomness
Luxuria Superbia
Tunnels are fixed, nothing random to map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Minikit hunting and ability-gated puzzles are the depth
Luxuria Superbia
Learning to pace touch for high scores is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.