head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A forgiving family collect-athon testing completionist puzzle-solving.

Execution · Practiced Mastery
Loose action execution and horde-building through scripted comedy set-pieces.
LEGO Star Wars II: The Original Trilogy leans Optimization (Practiced Mastery); Stubbs the Zombie in Rebel Without a Pulse leans Execution (Practiced Mastery).
Stubbs the Zombie in Rebel Without a Pulse leans a little harder on execution, though the gap is small.
LEGO Star Wars II: The Original Trilogy
Forgiving combat and platforming for all ages
Stubbs the Zombie in Rebel Without a Pulse
Limb-throwing and horde wrangling need only loose aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Enemies are trivial fixed scripts
Stubbs the Zombie in Rebel Without a Pulse
Townsfolk and soldiers follow scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Authored levels hold no real randomness
Stubbs the Zombie in Rebel Without a Pulse
Encounters are fixed set-pieces
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Minikit hunting and ability-gated puzzles are the depth
Stubbs the Zombie in Rebel Without a Pulse
Conversion economy - building your horde - rewards light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
LEGO Star Wars II: The Original Trilogy →
full breakdown
Stubbs the Zombie in Rebel Without a Pulse →