head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A forgiving family collect-athon testing completionist puzzle-solving.

Optimization · Practiced Mastery
A gag-driven platformer testing little beyond collectible patience.
LEGO Star Wars II: The Original Trilogy leans Optimization (Practiced Mastery); The Simpsons Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Forgiving combat and platforming for all ages
The Simpsons Game
Simple platforming and character-power timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Enemies are trivial fixed scripts
The Simpsons Game
Parody enemies are jokes on rails
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Authored levels hold no real randomness
The Simpsons Game
Levels are fixed gag sequences
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars II: The Original Trilogy
Minikit hunting and ability-gated puzzles are the depth
The Simpsons Game
Character-ability puzzles and collectibles are lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.