head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A low-pressure co-op romp that mostly tests patience for collectible completion.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.
LEGO Star Wars III: The Clone Wars leans Optimization (Practiced Mastery); Night in the Woods leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars III: The Clone Wars
Forgiving combat and platforming with infinite respawns
Night in the Woods
Platforming and mini-games add light motor demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars III: The Clone Wars
Scripted droid armies never adapt to you
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars III: The Clone Wars
Stud and brick placements are fixed once seen
Night in the Woods
Minimal randomness; story beats are authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Star Wars III: The Clone Wars
Collectible routing and character unlocks are the only real puzzle
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.