head to head
LHX: Attack ChoppervsSniper: Ghost Warrior
LHX: Attack Chopper leans Execution (Practiced Mastery); Sniper: Ghost Warrior leans Execution (Practiced Mastery).
LHX: Attack ChopperSniper: Ghost Warrior
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Sniper: Ghost Warrior leans harder on reads: Enemy AI runs scripted patrols, not adaptation
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

