head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A prequel narrative adventure following Chloe Price, with persuasion replacing time powers.

Variance · Light / Casual
A one-sitting horror walk that tests nothing beyond willingness to continue.
Life is Strange: Before the Storm leans Variance (Light / Casual); The Park leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange: Before the Storm
Pure dialogue and walking
The Park
Walking forward is the entire interaction
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange: Before the Storm
No adaptive opposition
The Park
Scripted scares with no adaptive presence
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange: Before the Storm
Choice outcomes hidden on first playthrough
The Park
The story is fixed, merely unknown the first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange: Before the Storm
Backtalk challenges have learnable correct lines
The Park
Nothing to solve - a guided narrative tour
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.