head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Systems & Chaos
Surveillance thriller where you decide which citizens' secrets to report to the state.
Life is Strange leans Optimization (Systems & Chaos); Orwell: Keeping an Eye on You leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Life is Strange
Rewind mechanic removes virtually any failure state
Orwell: Keeping an Eye on You
Reading and clicking documents only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
Orwell: Keeping an Eye on You
Story characters are scripted, not adaptive
Orwell: Keeping an Eye on You leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
Orwell: Keeping an Eye on You
Truth is hidden until you uncover contradicting datachunks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Orwell: Keeping an Eye on You
Choosing which evidence to upload steers fixed outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.